NEWEST RELEASE · POINT-AND-CLICK ADVENTURE
COLLEGE QUEST
A retro-style point-and-click adventure inspired by the golden age of Sierra. Set between
1994 and 1998 at the Creative College of Art & Design, you play as Tony, a new art
student navigating the strange, unpredictable — and sometimes unsettling — reality of college life.
Your mission seems straightforward: complete your projects, earn A's, and graduate.
But nothing at this college is quite what it seems. Survive art school the broke-student way —
donate blood for art-supply money, keep your energy up at the cafeteria, and don't overdo either.
- Classic Sierra-style point-and-click gameplay
- 128 hand-drawn screens and 63 characters — three times the size of School Quest
- A large, interconnected campus — labs, dorms, studios, and hidden locations
- Multiple art projects, each with unique solutions
- Multiple endings based on your final grades
- Original chiptune soundtrack
- Dark humor with mysterious undertones
- Authentic retro graphics in a custom Apple II / Commodore 64 palette
- Sierra-style hint book available, just like the old days
$9.99
POINT-AND-CLICK ADVENTURE · ALSO ON STEAM
SCHOOL QUEST
Welcome to East Geauga High School, where the bullies are brutal, the teachers are
bizarre, and the principal can sniff out a missing hall pass from across the building. You play
Anthony, a wisecracking teen just trying to survive puberty and prom — until his best friend
Erik vanishes without a trace.
It's Leisure Suit Larry meets Space Quest, meets your worst yearbook photo.
- Devious puzzles and hilarious deaths galore
- Dozens of hand-drawn rooms packed with weirdness
- Flirt awkwardly, dodge bullies, and evade detention
- Uncover the plot threatening all of East Geauga High
- 50 hand-drawn screens
- Sierra-style hint book available, just like the old days
- Windows, Mac, and Linux
$4.99
No adult content — just some gay school romance, plus a little '80s/'90s language.
ABOUT THE STUDIO
Pretty Bird Games is the one-man studio of Anthony Anselmo, a game creator from the
Columbus, Ohio area. His adventures are built the old way — hand-drawn rooms, a strict 16-color
palette inspired by the Apple II and Commodore 64, and stories pulled from his own life:
high school in the 1980s, art college in the 1990s.
That palette has a name: AppleDore — the Apple II and Commodore 64 palettes combined,
drawn by a color-blind artist who leans into the bright, chromatic colors of the era. And the places
are real: to rebuild his college campus as it stood in the '90s, Anthony retraced it through old
Google Street View imagery, school photo archives, and an alumni tour of the campus itself.
More from the studio on itch.io: Mega Max
(a platformer as if Mega Man started on the Commodore 64) and
Walking Stick (an Apple IIe adventure) —
both free to play in your browser. A new adventure is in development now.